Kagematsu (Atomic Array 041)
A number of talented women designers have published their own games over the last few years. This is the first time we’ve had the privilege to speak with one on the Array. We invited Danielle Lewon on to talk about Kagematsu, her game of love, honor, and shame set in feudal Japan. We also speak with Emily Care Boss about her magazine, RPGirl, that features women designers and publishers.
Cream Alien Games: Kagematsu
RPGirl: http://rpgirl-zine.blogspot.com/
Ed’s Pick: Raise the Red Lantern
Rone’s Rant: “Valentine’s Day”
Also Mentioned:
* Pirate Jenny
* Amorphous Blobcast
* I Would Knife-Fight a Man
* Dogs in the Vineyard (Atomic Array 026)
* Fear the Con
* Storming the Wizard’s Tower (Lumpley Games)
* The Prince’s Kingdom (CRN Games)
Want to learn more about Kagematsu? Read on…
- Atomic Array: Episode 041: Kagematsu
- Emerson’s Bookshelf: Kagematsu
- d20 Source: Product Review
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Feel free to ask questions, or leave a comment on the site. You can also share Atomic Array with a friend, or contact us directly. In fact, we’d love to hear what you think about the games you’re playing. Tell us what you like (or don’t), and what you’d like to see on the Array in the future.
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Comments
[…] The flicker monkey for the Pathfinder system is sure to feed your Monday Monster fix. Other NewsAtomic Array Podcast A number of talented women designers have published their own games over the last few years. This […]
One of the best podcasts guys. Thank you.
My only complaint is that you haven’t posted any links for some of the games mentioned that help introduce the younger tikes (for those of us who have kids or who would like to get their nephews and nieces off of those video games- those GD DS’s) to the wonderful world of RPGs that Emily mentioned in the podcast. Just a suggestion.
Johnny Longhammer? Logjammer? Foeslammer? Fogspammer? What the!?
Added links to Storming the Wizard’s Tower and The Prince’s Kingdom, above. Sorry for not doing it before.
Great episode. I found the perspective from female game designers very interesting. I especially loved where Danielle explains how the game’s original purpose (and subsequent focus) has changed over time.
One thing that might merit further discussion on future episodes is the whole handcrafted aspect to game design. Is there a subset of game designers who do very limited editions, or publish themselves for a select audience? Who else is taking this approach besides Cream Alien and Wick’s Shotgun Diaries? Is this a trend?
Thanks Sean and Troy.
Troy, that’s a great question. I think those game designers absolutely exist. The indie games scene is full of games that were created to be fun and yet not necessarily marketable to a large audience. For me, the indie games have been an amazing experience because when you’re not worrying about somewhat appealing to all gamers you can pull out all the stops to appeal to players who want what you, the designer, want to see and experience in a game.
While I don’t specifically know too much about the Edo period, urine is typically used for fulling wool. The urine is allowed to sit until it develops the proper ammonia levels and then is used to treat the wool. I would expect the urine collector that was mentioned during the Kagematsu segment was collecting it to produce ammonia.
Isn’t is wonderful what we learn by playing RPGs?
Wonderful indeed, Mark! Thanks for that fact. :)
Next time I ask a pee related question, feel free to begin your answer with “Urine luck, Rone…”
@Sean: the game referred to is Dread by Tilting at Windmills. (note there’s another RPG called Dread from Neoplastic press which is totally different).
[…] saber mais sobre «Kagematsu», veja: • Entrevista da autora, Danielle Lewon, no Atomic Array, episódio 041 • Emerson’s Bookshelf • d20 Source AKPC_IDS += “2791,”;Popularidade: unranked [?]Tuitaê! […]
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