The Cursed Chateau (Atomic Array 036)
The Cursed Chateau (Atomic Array 036)
James Maliszewski from Rogue Games authors Grognardia, one of our favorite blogs about old-school gaming. Lucky for us, and anyone interested in great adventures in that vein, James wrote a new adventure called The Cursed Chateau. It’s part dungeon-crawl and part horror, but it’s all awesome.
Rogue Games: http://www.rogue-games.net/
12 Degrees: http://12-degrees.net/
Grognardia: http://grognardia.blogspot.com/
Ed’s Pick: Above by Mad Season
Rone’s Rant: “The Vultures of Mourning”
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Comments
Great job guys and thanks for doing what you do. As a more casual gamer, I haven’t had the chance to play many games outside of the classic dungeon crawl scenario until fairly recently and being able to hear about a game like this from experienced players like yourselves is a blessing. Ed: your pick of Mad Season, I found absorbing and impassioned… very well done! Rone: You made me think of a moment when my own father said to me about an aunt and uncle that ‘We have to be nice to them, they’re rich’ meaning just that he wanted to be in their will… and I as well very much thought ‘This man raised me?!?’ It makes me wonder if some people are hard-wired that way and to what end.
Rone and I didn’t plan the serendipity between pick and rant, but I noticed it today. I guess some thing were just meant to happen.
Allen, thank you for sharing that. I had a feeling this rant would pass by some people without making contact, but for those of us who’ve had to endure this sort of thing… THWIPPP! Arrow to the cranium.
Erin, I suspect it’s a learned behavior. Indulging thoughts of material gain through another’s passing is probably a natural course of action given certain circumstances, but some people, and some entire families working as one, take getting into the will very seriously. And when a loved one dies, their possessions and who gets them oft times causes MINE MINE MINE to drown out the dirge. It’s irreverent. It’s unloving. It’s inhuman.
Great podcast, again. Your rant was an excellent one, reminds me of my sister, sadly. We have 4 kids but after #3 was born my sister actually said ‘Oh I have to have another one so my kids get half of the will (from our parents)’ at the time she had 2…
…although I won ‘cos she gave up before 4 LOL!
I guess she and others like her would be good old school adventurers, all they care about is the loot!
LOL Black Sheep, that’s really clever. :)
Judging by the response here and on RPG forums I’m guessing that this sort of thing is something a lot of people can relate to. Makes me want to give away all I have to give before I kick off, just so that when it happens funeral goers can forgo the scrambling around bit and just get to the memorial appetizers.
Then again, they’ll probably fight over who got the most appetizers.
Ed that music pick was awesome! I am gonna try and pick that one up for sure. I was sitting in the car listening to the clip you played saying to myself “damn that dude sounds so much like Layne Staley it’s not funny!” I get home today and look up the band and lo and behold what do you know. :)
[…] the December edition of Atomic Array, game designer James Maliszewski of Rogue Games explained why he included random encounters in his […]







Rone I felt your pain when you were talking about what happened after your mother died. Same thing happened to me after my mom died with her husband. I never talked to him again.
On a lighter note, I really enjoy the podcast. Keep up the good work.